Vindicator
For your actions, you have been judged - and found wanting. Your judgment will be at my hands.
Class Traits
Role: Striker. You mete out punishment with mighty blows backed by your divine judgement. Your secondary role is defender, as you punish those who dare strike your companions.
Power Source: Divine. Your arm is strengthened by your devotion to some cause or ideal, which lends you extraordinary strength.
Key Abilities: Strength, Charisma
Armor Proficiencies: Cloth, leather, hide, chainmail, scale, plate.
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged.
Implement: Holy symbol
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will.
Hit Points at 1st Level: 15 + Constitution score
Hit Points per Level Gained: 6
Healing Surges per Day: 8 + Constitution modifier
Trained Skills: From the class skills list below, choose four trained skills at 1st level.
Class Skills: Arcana (Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Intimidate (Cha), Religion (Int), Streetwise (Cha).
Build Options:
Class Features: Channel Divinity, Righteous Judgement
Creating a Vindicator
Radiant Avenger
Class Feature: Blazing Retribution
Suggested Feat: Tireless Champion
Suggested Skills: Athletics, Diplomacy, Endurance, Heal
Suggested At-Will Powers: quaking justice, vengeance strike
Suggested Encounter Powers: demand attention
Suggested Daily Power: mark of justice
Unfeeling Justicar
Class Feature: Chilling Vengeance
Suggested Feat: Pressing Fervor
Suggested Skills: Athletics, Bluff, History, Intimidate
Suggested At-Will Powers: ferocious strike, steeling blow
Suggested Encounter Powers: readying strike
Suggested Daily Power: debilitating oath
Vindicator Class Features
Sacrificial Transposition
Vindicator Feature
Unwilling to stand idly by while others are attacked, you intercept a blow with divinely-aided swiftness.
Encounter
Divine
Immediate Interrupt
Close burst 2
Target: One ally in burst is hit by an attack that does not include you as a target.
Channel Divinity: You can use only one channel divinity power per encounter.
Effect: You and the ally swap positions, and you become the target of the triggering attack. If the attack hits you, you gain a judgement token.
Blazing Retribution: You gain a judgement token.
Vindicators have the following class features.
Channel Divinity
Once per encounter you can invoke divine power, filling yourself with the might of your patron deity. With the divine might you invoke you can wield special powers. You can also learn other uses for this feature; for instance, the divinity feats grant characters with access to the Channel Divinity class feature the ability to use additional special powers.
Regardless of how many different uses for Channel Divinity you know, you can use only one such ability per encounter. The special ability or power you invoke works just like your other powers.
You gain the Sacrificial Transposition channel divinity power.
Smite
Vindicator Feature
You unleash your desire for justice and righteous fury, empowering your attack to strike with divine force.
Encounter
Divine, Vindication
No Action
Personal
Target: You target an enemy with an attack
Effect: You gain a +2 bonus to the triggering attack roll. If the attack hits, the target takes additional damage equal to 1[W] + your Charisma modifier from the triggering attack.
Level 11: The attack deals additional damage equal to 2[W] + your Charisma modifier.
Level 21: The attack deals additional damage equal to 3[W] + your Charisma modifier.
Special: You may expend five judgement tokens to regain the use of this power. If you miss with the triggering attack, you gain three judgement tokens.
Righteous Judgement
You fuel your attacks with the desire for justice and retribution - thus, you become more dangerous as enemies incur your wrath. You gain the Smite power, and can accumulate judgement tokens during play, which you can spend to empower an attack with divine energy.
You begin an encounter with zero judgement tokens. The first time each round that you hit with an attack, you gain a judgement token. You can have at most six judgement tokens at any given time - if you would accrue more than that, the excess is lost. You lose all judgement tokens whenever you take a short or extended rest.
Source of Vengeance
Vindicators may be powered by divine energy granted to them to aid in their pursuit of justice, but they shape that energy according to their own soul and emotions.
You choose one of the following sources to power your abilities. The choice you make gives you several benefits and also provides bonuses to certain vindicator powers, as detailed in those powers.
- Blazing Retribution: Powers with the Vindication keyword deal fire and radiant damage, and henever you see the word "Vindication" in the description of a power, replace if with "fire and radiant". In addition, the first time each round an ally within 2 squares of you is targeted by an attack, you gain a judgement token.
- Chilling Vengeance: Powers with the Vindication keyword deal cold and necrotic damage, and henever you see the word "Vindication" in the description of a power, replace if with "cold and necrotic". In addition, the first time each round you hit with an attack while you have combat advantage, you gain a judgement token.
About Vindicator Powers
- Level 1 At-Wills
- Level 1 Encounters
- Level 1 Dailies
- Level 2 Utilities
- Level 3 Encounters
- Level 5 Dailies
- Level 6 Utilities
- Level 7 Encounters
- Level 9 Dailies
- Level 10 Utilities
Backhand Followup
Vindicator Attack 1
You batter through your foe's defenses, first sending him staggering down and then follow-up with a quick strike.
At-Will
Divine, Weapon
Standard action
Melee Weapon
Target: One creature
Attack: Strength vs. AC. Make two attack rolls. If either of them hit, resolve them as a single hit, and both must miss for the attack to miss.
Hit: 1[W] damage. If both attacks hit, you deal additional damage equal to your Strength modifier and knock the target prone.
Level 21: 2[W] damage.
Ferocious Strike
Vindicator Attack 1
The sight of blood - yours or theirs - raises your ire and fills you with divine fervor.
At-Will
Divine, Weapon
Standard action
Melee Weapon
Target: One creature
Attack: Strength vs. AC
If you are bloodied, this attack is Strength vs. Reflex
Hit: 1[W] + Strength modifier damage, and if the target is bloodied, you deal additional vindication damage equal to your Charisma modifier.
Level 21: 2[W] + Strength modifier damage.
Knockback Assault
Vindicator Attack 1
You send your foe staggering away, opening them up for further assault.
At-Will
Divine, Weapon
Standard action
Melee Weapon
Target: One creature
Attack: Strength vs. AC
Hit: Strength modifier damage, and you push the target 2 squares. The target and any enemies adjacent at the end of the push grant combat advantage to the next creature that attacks them before the end of your next turn.
Quaking Justice
Vindicator Attack 1
Your blow is backed by a divine force that terrifies your foe, weaking their attacks while they recover.
At-Will
Divine, Weapon
Standard action
Melee Weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and the target takes a -2 penalty to all attack rolls until the end of your next turn.
Level 21: 2[W] + Strength modifier damage.
Radiating Judgement
Vindicator Attack 1
You channel divine power into your weapon before you swing, and the rush of energy that follows your weapon ripples outward.
At-Will
Divine, Weapon
Standard action
Melee Weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] damage, and you deal Vindication damage equal to your Charisma modifier to each enemy adjacent to your target.
Level 21: 2[W] damage.
Resurgent Strike
Vindicator Attack 1
You prepare yourself to be the subject of attention, drawing strength and vigor from your faith.
At-Will
Divine, Weapon
Standard action
Melee Weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and you gain temporary hit points equal to your Charisma modifier.
Level 21: 2[W] + Strength modifier damage.
Steeling Blow
Vindicator Attack 1
You swing your weapon methodically, preparing yourself to unleash judgement.
At-Will
Divine, Vindication, Weapon
Standard action
Melee Weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and you gain a judgement token.
Level 21: 2[W] + Strength modifier damage.
Vengeance Strike
Vindicator Attack 1
Pressed in by enemies, you force yourself to strike with a vengeance.
At-Will
Divine, Weapon
Standard action
Melee Weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage. You gain a power bonus to the damage roll equal to twice the number of enemies adjacent to you (maximum of +8).
Level 21: 2[W] + Strength modifier damage.
Level 1 Encounter Powers
Demand Attention
Vindicator Attack 1
Your blow distracts the target, forcing them to pay attention to you or suffer additional harm.
Encounter
Divine, Weapon
Standard action
Melee Weapon
Target: One creature
Attack: Strength vs. AC
Effect: You mark the target until the end of your next turn
Hit: 2[W] + Strength modifier damage, and while the mark lasts, the first time the target makes that doesn't include you, it takes damage equal to your Charisma modifier.
Blazing Retribution: While the mark lasts, the first time the target makes an attack that includes you, you gain a judgement token.
Special: The damage dealt if the target makes an attack that doesn't include you has the Vindication keyword.
Driving Assault
Vindicator Attack 1
Your heavy blows lay into the enemy, forcing them to give ground.
Encounter
Divine, Weapon
Standard action
Melee Weapon
Target: One creature
Attack: Strength vs. AC, three attacks
Hit: Strength modifier damage, and you can push the target 1 and then shift 1.
Special: The first hit deals an additional 1[W] damage.
Inspired Blow
Vindicator Attack 1
Channeling your righteous anger and judgement, you strike with great force.
Encounter
Divine, Vindication, Weapon
Standard action
Melee weapon
Target: One creature
Attack: Strength + Charisma vs. AC
Hit: 2[W] + Strength modifier + Charisma modifier damage.
Readying Strike
Vindicator Attack 1
You pace your attacks, preparing yourself for a surge of divine power.
Encounter
Divine, Weapon
Standard action
Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and you gain two judgement tokens.
Chilling Vengeance: If you have combat advantage for the attack, you may deal an additional 1[W] damage, but you grant combat advantage to all enemies until the end of your next turn.
Searing Ground
Vindicator Attack 1
You swing your weapon in a vast overhand arc, trails of divine power following it and filling the air around you.
Encounter
Divine, Weapon
Standard action
Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Effect: You create a zone of divine power in burst 2 centered on the primary target that lasts until the end of your next turn. Each enemy that enters the zone or starts its turn there gains vulnerable 2 vindication until the end of your next turn. An enemy that ends its turn in the zone takes 5 vindication damage.
Level 1 Daily Powers
Debilitating Oath
Vindicator Attack 1
Unwilling to see further suffering amidst your companions, you guarantee that your target will no longer harm them.
Daily
Divine, Weapon
Standard action
Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage and the target is weakened (save ends).
Effect: Until the end of the encounter, whenever you use your Smite power and hit, your target is weakened until the end of your next turn.
Mark of Justice
Vindicator Attack 1
You witness your foe's depravity and vow to bring them down.
Daily
Divine, Weapon
Immediate Reaction
Melee weapon
Trigger: An enemy you can see makes an attack that doesn't include you
Target: The triggering enemy
Effect: Before the attack, you can move up to your speed
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Effect: Until the end of the encounter, the first time each turn that you attack the target you gain a judgement token.
Hammering Smite
Vindicator Attack 1
You throw all your strength behind this blow, praying your foe will be unable to withstand it - because you'll have nothing left to give after.
Daily
Divine, Vindication, Weapon
Standard action
Melee weapon
Requirement: You must expend a judgement token to use this power.
Target: One creature
Attack: Strength vs. AC
Hit: Strength modifier vindication damage. You may spend up to five judgement tokens to deal an additional 1[W] damage per token spent.
Miss: Half damage.
Level 2 Utility Powers
Aggressive Pursuit
Vindicator Utility 2
When you have a target in your sights, you don't pause before engaging them.
Encounter
Divine
Minor action
Personal
Effect: You move your speed to a square adjacent to an enemy.
Demand Judgement
Vindicator Utility 2
With no time to waste, you fill yourself with righteous rage.
Daily
Divine
Minor action
Personal
Effect: You gain two judgement tokens, or regain the use of your Smite power.
Empowered Vindication
Vindicator Utility 2
Inspired to justice, you hold nothing back when you unleash your judgement.
Daily
Divine
Minor action
Personal
Effect: Until the end of the encounter, you deal additional damage equal to your Charisma modifier whenever you hit with a power that has the Vindication keyword.
Punish the Hateful
Vindicator Utility 2
Your ally bleeding, you channel divine power to let you smite the offender.
Encounter
Divine
Immediate reaction
Close burst 5
Trigger: An enemy bloodies an ally in range
Effect: Until the end of its next turn, the target grants combat advantage to you and the bloodied ally.
Unnerving Justice
Vindicator Utility 2
The sense of judgement rolling off of you gives your enemies pause, and they seek another target.
Encounter
Divine
Minor action
Personal
Effect: Until the end of your next turn, enemies adjacent to you take a penalty to attacks against you equal to your number of judgement tokens.
Vindication's Reward
Vindicator Utility 2
By dealing out punishment, your faith in the rightness of the universe is buoyed, and you find strength.
Daily
Divine
Free action
Personal
Effect: You gain 3 temporary hit points per judgement token you currently have. In addition, if you use your Smite this turn, you can make an immediate saving throw or spend a healing surge.
Level 3 Encounter Powers
Compel the Craven
Vindicator Attack 3
Your voice echoes with conviction as you force your foe to come to you, facing the justice of your companions.
Encounter
Divine, Implement
Standard action
Ranged 5
Target: One creature
Attack: Strength vs. Will
Hit: You pull the target 3 squares, and an ally adjacent to the target during this movement can make a melee basic attack against it as an opportunity action. If the target ends the pull adjacent to you, make the following attack using your weapon.
Secondary Target: One creature
Secondary Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Deflecting Blade
Vindicator Attack 3
An enemy strikes at your ally's unprotected flank, but your weapon shields them from the blow.
Encounter
Divine, Weapon
Immediate Interrupt
Melee weapon
Trigger: A creature adjacent to you attacks an ally
Target: The attacking creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Effect: The target takes a -2 penalty to the triggering attack. If the attack still hits, you gain a judgement token.
Blazing Retribution: The targeted ally gains temporary hit points equal to 5 + your Charisma modifier.
Leeching Punishment
Vindicator Attack 3
Your blow saps the strength of your foe, hastening the end of the conflict.
Encounter
Divine, Weapon
Standard action
Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, the target is weakened until the end of your next turn.
Chilling Vengeance: If the attack hits, you may spend a healing surge.
Sacrifice of Yourself
Vindicator Attack 3
You give of your own life essence to provide divine power to your strike.
Encounter
Divine, Vindication, Weapon
Standard action
Melee weapon
Effect: Before the attack, you can choose to take 5 damage. If the attack hits, you deal an additional 1[W] damage.
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier vindication damage.
Sweeping Smite
Vindicator Attack 3
You sweep your weapon in a broad arc, delivering divine vengeance to all before you.
Encounter
Divine, Vindication, Weapon
Standard action
Close burst 1
Target: Each enemy in burst
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier vindication damage.
Special: If you used your Smite power on the triggering attack, you can target a second creature in the burst with it.
Level 5 Daily Powers
Deny Succor
Vindicator Attack 3
For its crimes, your enemy shall know no respite.
Daily
Divine, Vindication, Weapon
Standard action
Melee weapon
Effect: Before the attack, you may spend up to five judgement tokens. If you hit with the attack, the target takes 2 ongoing damage per token you spent.
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier vindication damage, and the target cannot regain hit points, gain temporary hit points, and takes a -2 penalty to all saving throws (save ends all).
Miss: Half damage and the target cannot regain hit points or gain temporary hit points until the start of your next turn.
Level 6 Utility Powers
Burning Zeal
Vindicator Utility 6
Your desire for justice has overwhelmed you, causing you constant pain as long as it is unfullfilled.
Daily
Divine
Minor action
Personal
Effect: Until the end of the encounter or you end this effect as a free action at the start of your turn, you take 3 vindication damage at the start of your turn, but each time you hit with an attack, the target takes 5 additional vindication damage.
Communal Justice
Vindicator Utility 6
Seething with divine vengeance, your power stretches out to encompass and fill your allies, as well.
Daily
Divine
Minor action
Personal
Effect: Until the end of the encounter, each ally within 5 squares of you deals additional vindication damage with each attack equal to your number of judgement tokens.
Frustrated Judication
Vindicator Utility 6
Foes who evade your justice might buy themselves time, but they will only die tired.
Encounter
Divine
Free action
Personal
Trigger: You miss with an attack.
Effect: You gain a judgement token.
Heedless Rush
Vindicator Utility 6
You worry less about defending yourself than you do about smiting your target, no matter how far it flees.
Encounter
Divine
Minor action
Personal
Effect: Until the end of your next turn, you can use at-will or encounter attacks at the end of a charge, but you have a -2 penalty to all defenses against opportunity attacks.
Turn Aside
Vindicator Utility 6
You casually bat aside the brunt of a dangerous attack coming towards you.
Encounter
Divine
Immediate Interrupt
Personal
Trigger: You are damaged by an enemy's attack.
Effect: Reduce the damage by 3 + your Charisma modifier.
Warding Eye
Vindicator Utility 6
You keep an eye on your comrades, punishing those who dare strike at them.
Daily
Divine
Minor action
Close burst 5
Target: One ally in burst.
Effect: You designate the target as your ward until the end of the encounter. While your ward, the first time each turn that the target is the target of an attack, you gain a judgement token.
Level 7 Encounter Powers
Clear the Field
Vindicator Attack 7
As you let loose a divinely powered strike, enemies scatter to avoid being the next target for your wrath.
Encounter
Divine, Vindication Weapon
Standard action
Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier vindication damage. Make a secondary attack using your implement that is a close burst 2 centered on the primary target.
Secondary Target: Each enemy in the burst other than the primary target
Secondary Attack: Strength vs. Will
Hit: The secondary target moves 2 squares away from you as a free action and cannot end its next turn adjacent to you.
Eyes for Justice
Vindicator Attack 7
The power that you command forces your target to focus on you to the exclusion of everything else.
Encounter
Divine, Weapon
Standard action
Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage and creatures other than you are invisible to the target until the end of your next turn.
Never Falter
Vindicator Attack 7
Your steady, rhythmic strikes prepare you and your allies for a long fight.
Encounter
Divine, Weapon
Standard action
Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage and you gain temporary hit points equal to 3 + your Charisma modifier. The next time an ally hits the target before the end of your next turn, they gain temporary hit points equal to 3 + your Charisma modifier.
Prevent Retreat
Vindicator Attack 7
Your foe won't escape your grasp as easily as that.
Encounter
Divine, Weapon
Immediate Interrupt
Melee weapon
Trigger: A creature adjacent to you moves or shifts
Target: The triggering creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and the target is slowed until the end of your next turn.
Stand and Deliver
Vindicator Attack 7
Your voice echoes with conviction as you force your foe to come to you, facing the justice of your companions.
Encounter
Divine, Implement, Vindication
Standard action
Ranged 5
Target: One creature
Attack: Strength vs. Will
Hit: The target is immobilized and gains vulnerable 5 vindication until the end of your next turn. You can move your speed and then make a secondary attack using your weapon against the target.
Secondary Attack: Strength vs. AC
Hit: 1[W] + Strength modifier vindication damage.
Level 9 Daily Powers
Level 10 Utility Powers
Vindicator Feats
Inspiring Smite
Your arm is tireless, but smiting an enemy provides you with a surge of energy nonetheless.
Prerequisite: Vindicator, Smite power
Benefit: When you hit with an attack after using Smite, you gain a +2 power bonus to attacks against the target until the end of your next turn.
Pressing Fervor
Your desire for vengeance is strong, and you deliver it quickly.
Prerequisite: Vindicator, righteous judgement class feature
Benefit: When you roll initiative at the start of an encounter, you gain two judgement tokens. In addition, whenever you spend an action point you gain a judgement token.
Tireless Champion
You refuse to allow yourself rest when you should be acting.
Prerequisite: Vindicator, righteous judgement class feature
Benefit: When you hit with an attack after using Smite, you can use your second wind as a move action until the end of your next turn.