Gnoll (Terra Advena)
Towering and hardy, gnoll are warriors not to be trifled with.
Racial Traits
Average Height: 6'10" - 7'6"
Average Weight: 240 lb. - 315 lb.
Ability Scores: +2 Strength, +2 Dexterity or +2 Wisdom
Size: Medium
Speed: 7 squares
Vision: Low-light
Languages: Common, Imperium (TA: Choice of any two)
Skill Bonuses: +2 Athletics, +2 Perception
Blood Fury: When you or your target is adjacent to a bloodied ally, you gain a +2 racial bonus to damage rolls. This bonus improves to +4 at 11th level, and +6 at 21st level.
Brutal Surge: You have the Brutal Surge power.
Claws: Your claws are usable as a weapon of the light blade group. They have a +3 proficiency bonus, do 1d4 damage, and have the off-hand property; if you are proficient with a shortsword, your claws do 1d6 damage, instead.
Rough Metabolism: You gain a +4 racial bonus to checks to endure extreme cold weather, recover from wounds, and only require four hours of sleep to gain the benefits of an extended rest, but you require twice as much food each day to avoid penalties.
The gnolls of Terra Advena were once the masters of the world, spread throughout most of the known continent and rivaled only by the dragonborn - and then only if their draconic masters stood with them against the tide of fang and fur that made up the gnoll armies. Brought low by a vile plague that turned their own people against them, modern gnolls are struggling to make a life for themselves apart from their great empire, or desperately clinging to what little of the Imperium is left.
Play a gnoll if you want . . .
Brutal Surge
Gnoll Racial Power
The sight and scent of your own blood fills you with anger, not fear - and you deliver that anger to your foe.
Encounter
Healing
Free Action
Personal
Requirement: You must be bloodied
Trigger: You attack an enemy
Effect: You gain a +2 bonus to the attack roll. If the attack roll hits, you regain hit points equal to 3 + one-half your level.
- to be bigger and stronger than most races.
- to be swift and deadly, striking your enemies and prey with concentrated force.
- to be a member of a race that favors the fighter, ranger, barbarian, warlock, and shaman classes.
Physical Qualities
Gnoll come in various appearances and sizes, they are almost all large and powerful, humanoid versions of various carnivorous mammals, such as wolves, great cats, or bears. Even small gnolls tend to be covered in cords of muscle beneath their layers of fur.
Racial Feats
Battering Surge
Your wounds convince you to alter your tactics, bringing in your allies to finish the foe.
Prerequisite: Gnoll, leader role, brutal surge racial power
Benefit: When you use your brutal surge, the target takes a -2 penalty to all defenses until the start of your next turn.
Blood Magic
You know the secret arts that allow gnoll to draw magical power from the blood of a willing creature.
Prerequisite: Gnoll, any arcane or primal class
Benefit: You may use blood as a special component when performing a ritual. Blood drawn from a sentient creature deals damage equal to its bloodied value, and grants a +2 bonus to all skill checks related to the ritual being performed.
In addition, you gain the Blood Sacrifice power.
Blood Sacrifice
Gnoll Feat Power
You draw blood from a willing subject and use it to empower your spells.
Encounter
Arcane, Primal
Minor Action
Melee 1
Target: You or a willing creature
Effect: The target takes 5 damage that cannot be prevented in any way. At 11th level, increase this damage to 10, and to 15 at 21st level. You gain a +2 bonus to the attack roll of the next arcane or primal attack you use.
Claw and Chain Warrior
You have a gift for the weapons favored by gnolls - your own claws, and flails of all sorts.
Prerequisite: Gnoll
Benefit: You gain proficiency in all simple and military flails. In addition, you gain a +2 feat bonus to damage rolls with flails and your claws. The bonus increases to +3 at 11th level and +4 at 21st level.
Corrupted Rituals
The secret of gnoll blood magic is known to you, but you turn it to a darker end than do your kin.
Prerequisite: Gnoll, any shadow class
Benefit: You may use blood as a special component when performing a ritual, but it requires a helpless or willing donor, who dies as a result of the donation, but you gain a +5 bonus to all skill checks related to the ritual being performed.
In addition, you gain the Steal Spirit power.
Steal Spirit
Gnoll Feat Power
Remorselessly, you slit the throat of the helpless creature, drawing strength from its dying breath.
Daily
Shadow
Standard Action
Melee 1
Target: One dying creature
Effect: You deal damage equal to the target's bloodied value. Until the end of the encounter, you gain a +2 bonus to all attacks.
Furious Bloodletting
Your blood enrages you beyond that of your kin, sending you into a frenzy of activity when bloodied.
Prerequisite: Gnoll, any martial class
Benefit: When you are bloodied, you gain a +2 racial bonus to damage rolls (increase the damage bonus to +4 at level 11, and +6 at level 21). If you or your target is adjacent to a bloodied ally, increase the bonus to +3 (+6 at 11th level, +9 at 21st level). In addition, the first time you are bloodied during an encounter, you gain a +2 bonus to attack rolls until the end of your next turn.
Pack Warrior
You are used to fighting in a group, and both support and gain support from your comrades.
Prerequisite: Gnoll
Benefit: As long as an enemy has at least two of your allies adjacent to it, you and all adjacent allies gain a +1 bonus to melee attacks against it.
Reckless Surge
When hurt, you throw everything you have behind your attacks in a desperate frenzy.
Prerequisite: Gnoll, striker role, brutal surge racial power
Benefit: When you use your brutal surge, you may choose to do an additional 2 damage until the end of your next turn, but you grant combat advantage. This damage bonus increases to 4 at 11th level and 6 at 21st level.
Silent Warrior
You are a hunter born, silent and deadly - and your enemies are unprepared for your sudden assault.
Prerequisite: Gnoll, trained in Stealth
Benefit: During a surprise round, you can take a standard, move, and minor action as long as you aren't surprised.
Terrifying Surge
The sight of you fighting all the stronger when wounded draws your enemies to finish you off before you recover.
Prerequisite: Gnoll, defender role, brutal surge racial power
Benefit: When you use brutal surge, each enemy adjacent to you is marked by you until the end of your next turn. If you are a warden, instead, each enemy within 2 squares of you is marked by you until the end of your next turn.
Unbalancing Surge
The extra oomph you throw into your attacks while wounded is enough to stagger your foes.
Prerequisite: Gnoll, controller role, brutal surge racial power
Benefit: When you use your brutal surge, each target you hit with the triggering attack is unbalanced.
Vicious Rush
Your great size and strength means that you can inflict some damage even when you're just throwing your weight around.
Prerequisite: Gnoll, any martial or primal class
Benefit: You deal 0[W] + your Strength modifier damage when you perform a bull rush.